Great Bay TempleThis is a featured page

For the Stray Fairy Locations of this temple see the Great Bay Temple Stray Fairy Guide

The Great Bay Temple is not quite has tough as previous dungeons, but it is more reliant on puzzle-type situations.
Your first puzzle greets you once you pass through the first door. To the left and right of you will be moving platforms that will take you up to the upper level. The problem is, there is a big gap that you cannot jump over.
Put on the Zora mask, and swim to the far right corner of the room. Underwater you will find a crank. Push that to make a waterspout appear that makes a bridge that will allow you to cross the gap on the upper level.
Run along the walkway into the next room where you see a giant propeller stirring a current. This is one of the main rooms of the dungeon, as many of the other areas are accessed from here, thus it will be referred to a lot in this walkthrough.
Turn into Zora Link, dive into the water, and then swim with the current and go through the upper passageway that has both green and red pipes going into it. In the next room, swim until you see a passageway with two blue hands. Swim towards them and use the Zora magic attack (R button) to kill them. Speed through the passage, climb out of the water, and enter the door.
In the pool in the middle of this room, there is another hand at the bottom as well as a chest that holds the Small Key. Kill the hand and loot the chest. If you jump into the swiftly moving current by the door, you will be taken back to the propeller room (exactly where you want to go).
Again, swim along the current and then enter the bottom passageway with the single red pipe going into it. Climb up onto the red pipe, and enter the locked door. The next room will have twelve pots and two slimes. The slimes will continually re-appear so you can fill up both your magic and arrows before you exit out the far door to fight the first mini-boss.
Your first boss fight in the Great Bay Temple will be against a Wart. When you enter the room, look toward the ceiling to begin the fight. Then when it begins, use your hookshot or arrows to pull the pink eyes away from the center mass, and then shoot the eye with an arrow or hookshot when you have a clear path to it. After three hits, the rest of the eyes will drop off and it will start to roll around the room. Slash through the eyes with your sword and then slash the Wart in its eye when it is open. Two hits will do it, and then you will receive the Ice Arrows!
Exit out of the room, through the one with the slimes, and back into the room with the large red crank in the center of it. Now it is time to put those new Ice Arrows to use. Run down the red pipe and shoot one of the Octoroks with an ice arrow to turn it into an ice block. You can then use that block to reach the red crank and turn it, which will cause water to flow through some of the red pipes in the dungeon.
Return to the propeller room through the blue-ish passageway and once again go through the top tunnel with the red and green pipes. Get out of the water and shoot ice arrows into the water to form stepping stones that you can use to reach the far door. Go inside and shoot the slime with another ice arrow to turn it into a block that you can push against the red crank and hoist yourself up. Push the crank to cause water to flow through the remainder of the red pipes.
Head to the room where you got the Small Key, and use Ice Arrows to reach the hall with the icicles. Melt them and the ice block with a fire arrow, and go inside to fight another Gekko mini-boss. When you have a clear shot, fire an arrow at him. When he sticks to the ceiling, fire an ice arrow at the blob to freeze it and cause it to crash to the ground. Repeat that process until he is dead and the door to the Boss Key will open.
Go back to the big propeller room, and climb out of the water. Jump on to the propeller and pull yourself up onto the walkway to get back to the first room. Turn to your right and use the hookshot on the panel on the ceiling to get on top of the waterspout. Leap over to the red crank and turn it. Then drop down and turn the yellow crank. That will reverse the current in the propeller room.
Return to the propeller room and get across to the far platform. Freeze the waterfall and climb the ladder. In the next room, use Ice Arrows to make platforms in the water to reach the crank, then turn it and go back to the propeller room.
Dive into the new direction of the current and enter the other tunnel with the red and green pipes. Speed through it to reach a new room with another propeller. Get on the vertically moving platform, then freeze the waterfall to stop the propeller and get access to the next room.
This room has many teeter-totters scattered about, which you use to reach the green grank by using a combination of fire and water arrows to stop and start the waterfalls. To get out of the room, go the the one near the entrance and stand on the end closest to the ground, and then shoot a fire arrow at the icy top to cause a waterfall to raise you up to the walkway. Enter the door to the next room, then work your way up to the crank. Turn it to make a new waterspout appear, then enter the boss door. See Boss strategies to find out how to beat Gyorg.

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Rarehunter2
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